Town of Tinysville is a retro-themed deckbuilding city-builder where every placement matters. Build your dream town one card at a time while carefully managing your deck, grid-space, available resources, beauty, and town funds. Every decision ripples outward. One poorly placed building can collapse your carefully crafted village. Unlike traditional deckbuilders focused on combat, Tinysville challenges you to optimize growth, balance synergy, and adapt to an ever-changing town layout. Will you carefully plan a thriving metropolis, or will poor zoning and reckless expansion devastate your run?
Building Interactions - Each building interacts with the structures around it. Positioning is key. Boost production with clever placement and synergies. Navigate powerful buffs and dangerous debuffs and discover intricate placement strategies that multiply your coin generation.
Upgradable Laws - Choose from 18 distinct laws, each with upgradable paths that permanently transform how your town functions mid-run. Strengthen existing strategies, impose new constraints, or radically alter your economy. As laws evolve, so does your gameplay strategy, forcing you to adapt your layout and rethink your priorities.
Unlimited Replayability - No two towns are the same. Each new run is randomly generated. Test your skills on 14 towns with distinct shapes and constraints and 7 difficulty levels each. Adaptation is survival.
Growing Collection - Cards discovered and played in your runs remain unlocked permanently. Experiment with new synergies, complete your collection, and refine your strategy across future attempts.
Hi there! I'm Lou, the founder of 7Seven Studios. I'm a high school student and game enthusiast in New York. I started developing in Unity six years ago in 2020 and have released 11 games on my itch.io. It's always been my dream to release games to the world on the same level as the ones I grew up loving. Town of Tinysville is my chance to show the world who I am as a developer.